Optimasi model Hierarchical Transformer for Recommendation untuk meningkatkan metric precision

Marsaputra, Rifqi Syekhi (2025) Optimasi model Hierarchical Transformer for Recommendation untuk meningkatkan metric precision. Sarjana thesis, UIN Sunan Gunung Djati Bandung.

[img]
Preview
Text
1_cover.pdf

Download (62kB) | Preview
[img]
Preview
Text
2_abstrak.pdf

Download (155kB) | Preview
[img]
Preview
Text
3_skbebasplagiarism.pdf

Download (67kB) | Preview
[img]
Preview
Text
4_daftarisi.pdf

Download (76kB) | Preview
[img]
Preview
Text
5_bab1.pdf

Download (251kB) | Preview
[img] Text
6_bab2.pdf
Restricted to Registered users only

Download (268kB) | Request a copy
[img] Text
7_bab3.pdf
Restricted to Registered users only

Download (144kB) | Request a copy
[img] Text
8_bab4.pdf
Restricted to Registered users only

Download (368kB) | Request a copy
[img] Text
9_bab5.pdf
Restricted to Registered users only

Download (25kB) | Request a copy
[img] Text
10_daftarpustaka.pdf
Restricted to Registered users only

Download (167kB) | Request a copy
[img] Text
11_lampiran.pdf
Restricted to Repository staff only

Download (342kB) | Request a copy

Abstract

Penelitian ini bertujuan untuk meningkatkan akurasi sistem rekomendasi item dalam game Multiplayer Online Battle Arena (MOBA) Dota 2 dengan mengoptimasi model Hierarchical Transformer for Recommendation (HT4Rec). Meskipun model HT4Rec telah menunjukkan kinerja unggul dalam metrik recall dan Mean Reciprocal Rank (MRR), precision yang rendah tetap menjadi tantangan signifikan. Permasalahan ini penting karena dalam sistem rekomendasi top-N, precision merepresentasikan sejauh mana item relevan muncul di urutan teratas dan berdampak langsung terhadap efektivitas sistem. Penelitian ini dilakukan dengan pendekatan CRISP-DM, yang meliputi tahapan Business Understanding, Data Understanding, Data Preparation, Modeling, dan Evaluation. Dataset yang digunakan adalah “Dota 2 Matches” dari Kaggle, yang berisi data urutan pembelian item dan komposisi hero dalam pertandingan. Proses optimasi dilakukan melalui tuning hyperparameter seperti dropout dan weight decay, tanpa menambahkan kompleksitas fitur input. Evaluasi dilakukan menggunakan metrik precision@K, recall@K, dan MRR@K. Hasil eksperimen menunjukkan bahwa konfigurasi hyperparameter tidak serta-merta meningkatkan performa model secara keseluruhan. Rata-rata nilai precision, recall, dan MRR justru mengalami penurunan pada sebagian besar skenario. Skenario 1 menunjukkan penurunan nilai metrik, namun tetap stabil tanpa perubahan signifikan, sehingga dinilai cocok untuk mempertahankan performa yang seimbang. Sementara itu, Skenario 2 menghasilkan precision yang tinggi pada Top-3, namun disertai penurunan pada nilai recall dan MRR. Hal ini menunjukkan bahwa tuning hyperparameter tidak sepenuhnya efektif untuk meningkatkan relevansi rekomendasi tanpa mengorbankan cakupan dan generalisasi. Penelitian ini memberikan kontribusi empiris dalam memahami trade-off antara peningkatan presisi pada posisi teratas dengan stabilitas performa model secara keseluruhan, sekaligus membuka arah baru untuk studi terkait optimasi arsitektur model rekomendasi. This study aims to improve the accuracy of item recommendation systems in the Multiplayer Online Battle Arena (MOBA) game Dota 2 by optimizing the Hierarchical Transformer for Recommendation (HT4Rec) model. Although HT4Rec has demonstrated superior performance in recall and Mean Reciprocal Rank (MRR) metrics, low precision remains a significant challenge. This issue is crucial because, in top-N recommendation systems, precision reflects the extent to which relevant items appear at the top of the list and directly affects the system’s effectiveness. The study was conducted using the CRISP-DM approach, which includes the stages of Business Understanding, Data Understanding, Data Preparation, Modeling, and Evaluation. The dataset used is “Dota 2 Matches” from Kaggle, which contains data on item purchase sequences and hero compositions in matches. Optimization was performed through hyperparameter tuning, specifically dropout and weight decay, without adding complexity to the input features. Evaluation was carried out using precision@K, recall@K, and MRR@K metrics. The experimental results show that hyperparameter configurations do not necessarily improve the overall model performance. The average values of precision, recall, and MRR decreased in most scenarios. Scenario 1 showed a decline in metric values but remained stable without significant changes, making it suitable for maintaining balanced performance. Meanwhile, Scenario 2 achieved high precision in Top-3 predictions but with decreases in recall and MRR. These findings indicate that hyperparameter tuning is not entirely effective in improving recommendation relevance without sacrificing coverage and generalization. This study provides empirical contributions to understanding the trade-off between increasing top-ranked precision and maintaining overall model stability, while also opening new directions for studies related to optimizing recommendation model architectures.

Item Type: Thesis (Sarjana)
Uncontrolled Keywords: Precision; optimasi hyperparameter; HT4Rec; dropout; weight decay; rekomendasi item; Dota 2
Subjects: Systems > Computer Modeling and Simulation
Data Processing, Computer Science > Computers Mathematical Principles
Data Processing, Computer Science > Computer Performance Evaluation
Mathematics > Data Processing and Analysis of Mathematics
Applied mathematics > Game Theory Mathematics
Applied Physics > Computer Engineering
Game of Chance
Divisions: Fakultas Sains dan Teknologi > Program Studi Teknik Informatika
Depositing User: Rifqi Syekhi Marsaputra
Date Deposited: 10 Sep 2025 02:58
Last Modified: 10 Sep 2025 02:58
URI: https://digilib.uinsgd.ac.id/id/eprint/117725

Actions (login required)

View Item View Item