Zulfikar, Wildan Budiawan and Irfan, Mohamad and Yahya, Rijal Muharom and Ramdania, Diena Rauda and Jumadi, Jumadi (2021) The comparison of steepest ascent hill climbing and a-star for classic game. In: ICWT 2021.
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Abstract
Tic-tac-toe is a classic game that remains popular today. This game requires two players. When applied to software, of course this game requires an AI-integrated bot as an opponent to play. Several algorithms can be used as artificial intelligence in tic-tac-toe games such as Steepest Ascent Hill Climbing and A-star. The purpose of this research is to find a more effective and efficient algorithm for this game. The components used to compare the two algorithms are the elapsed time and also the performance of the two algorithms. SAHC recorded a shorter elapsed time with 0.0448 ms compared to the A-star which recorded an average of 1.192 ms. However, based on other tests case, A-star performs better than SAHC.
Item Type: | Conference or Workshop Item (Paper) |
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Uncontrolled Keywords: | tic tac toe; steepest ascent; hill climb; a-star |
Subjects: | Data Processing, Computer Science |
Divisions: | Fakultas Sains dan Teknologi > Program Studi Teknik Informatika |
Depositing User: | Wildan Budiawan Zulfikar |
Date Deposited: | 02 May 2023 02:37 |
Last Modified: | 02 May 2023 03:20 |
URI: | https://digilib.uinsgd.ac.id/id/eprint/67088 |
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The Comparison of Steepest Ascent Hill Climbing and A-star for Classic Game. (deposited UNSPECIFIED)
- The comparison of steepest ascent hill climbing and a-star for classic game. (deposited 02 May 2023 02:37) [Currently Displayed]
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