The comparison of steepest ascent hill climbing and a-star for classic game

Zulfikar, Wildan Budiawan and Irfan, Mohamad and Yahya, Rijal Muharom and Ramdania, Diena Rauda and Jumadi, Jumadi (2021) The comparison of steepest ascent hill climbing and a-star for classic game. In: ICWT 2021.

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Abstract

Tic-tac-toe is a classic game that remains popular today. This game requires two players. When applied to software, of course this game requires an AI-integrated bot as an opponent to play. Several algorithms can be used as artificial intelligence in tic-tac-toe games such as Steepest Ascent Hill Climbing and A-star. The purpose of this research is to find a more effective and efficient algorithm for this game. The components used to compare the two algorithms are the elapsed time and also the performance of the two algorithms. SAHC recorded a shorter elapsed time with 0.0448 ms compared to the A-star which recorded an average of 1.192 ms. However, based on other tests case, A-star performs better than SAHC.

Item Type: Conference or Workshop Item (Paper)
Uncontrolled Keywords: tic tac toe; steepest ascent; hill climb; a-star
Subjects: Data Processing, Computer Science
Divisions: Fakultas Sains dan Teknologi > Program Studi Teknik Informatika
Depositing User: Wildan Budiawan Zulfikar
Date Deposited: 02 May 2023 02:37
Last Modified: 02 May 2023 03:20
URI: https://etheses.uinsgd.ac.id/id/eprint/67088

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